Cosmic Crunch
A downloadable student project
Cosmic Crunch was made as a 3 week long 2nd year student project from Breda University of Applied Sciences as a challenge of making a game with a custom controller. In this game you fly as a fish through space to get to your delicious destination. Dodge the deadly obstacles and crunch through weaker hurdles. Eat powerup boxes to regain lives.
Credits:
Joey Jacobs - Controller and gameplay programming, music and sfx
Jonah Rutten - Controller and gameplay programming
Laura Bot - City planet, technical art, trailer, concept art, animation
Luuk Ammerlaan - Space highway assets, UI, concept art
Naeema Saeed - Canyon planet, concept art, particle effects
Coen Oorschot - Technical art, various assets, concept art, character modeling
Sven de Wit - Technical design, gameplay design, UI, UX
Tomasz Sierko - Production, PO, controller creation
Norbert van Hamond - Gameplay design, sound effects, research
Ronny Josch - Level design, technical design, gameplay design
Download
Install instructions
Keyboard Controls:
WASD / Arrow Keys | Move
F | Eat
Escape | Go to pause menu
Gamepad Controls:
Left Thumbstick | Move
Left Face Button | Eat
Installation Procedure:
1.) (If not extracted yet) Extract CosmicCrunch_MasterBuild.rar
2.) Run Tikal_GM1.exe